| General information
Full name: Michael Thomas Todd
Nationality: Dual - Canadian/British
Marital Status: Single
Languages: English
Contact number: 1-416-894-6930
Email: michael@spyeart.com
Skill summary
- Skilled in creating, prototyping and documenting
new types of gameplay.
- Level design for arcade and strategy games.
- Previous experience in puzzle design.
- Highly capable in Adobe Photoshop, Audacity, Dreamweaver,
Flash, and Office.
- Image and Sound editing using industry standard tools.
- Documenting game design and game proposals. Updating
game docs and bibles.
- Experienced in rapid prototyping.
- Experienced in designing around financial limits,
and in the creative use of existing resources.
Relevent previous experience -
Games made since GDC 09:
2009 - Spirit Guide. A FPS game.
2009 - Garden. An interactive painting.
2009 - Librarians: Silence in the Library. A small defense
RTT.
2009 - Yalfal's Adventures. A arcade game.
2009 - GDC.
2008 - Teaching summer camps at Labyrinth Gamer Cafe,
- 'Programming your own game!' - A 10 hour course on
making your computer game.
- 'Game design theory' - A 10 hour course on game design.
2008 - Tactics Zen - A small RTT game, featuring complex
emergent gameplay using interlocking units and unit
abilities.
2008 - Electric Zen - A RTT (Real Time Tactics) game,
featuring an abstract art style.
2008 - The Scourge - A shoot 'em up/horror game.
2008 - GDC
2007-08 - Engine of War - A top-down action/arcade
game, featuring an electric circuit sim.
Worked as lead designer in a team of two, including
myself and an artist. Also dealt with contracters in
the form of Sound effects, Musicians, Lawyers, Marketers,
etc.
Previous Indie projects of note:
2007 - Racing Gears - A small hover racing game prototype,
for the PC.
Worked as lead designer in a team of two, including
myself and an artist.
2007 - SSRTT (working name, stands for SideScrolling
Real Time Tactics) - A sidescrolling RPG with a RTT
battle system. Worked on this one solo, focusing on
prototyping the unusual gameplay mix.
2006 - Zombie World - A FPS singleplayer game, for
the PC.
Worked as lead designer in a team of three, including
a level designer and a programmer.
2006 - Thief Multi - A FPS multiplayer game, for the
PC.
Worked as lead designer in a team of three, including
a level designer and a programmer.
2006 - Ground Control: Total War (working name) - A
singleplayer RTT game with campaign map, for the PC.
Worked as lead designer in a team of two, including
myself and an AI programmer.
2005 - MultiRTT - A multiplayer RTT skirmish game,
for the PC.
Worked as lead designer in a team of two, including
myself and a programmer.
2005 - Zombie Attack - A arcade style zombie defense
game.
Worked solo, as programmer and designer.
Work history
2008 - Summer Courses Teacher at Labyrinth Gamer Cafe
in Wolfville, Nova Scotia. Working alongside a certified
international teacher, Mel Khang, I taught courses on
game design theory.
2007 - Staff at All Saints' Church-Community Centre,
working with the homeless.
2005 - Software tester at a local programming company,
testing "family tree maker".
References:
Raigan Burns, game designer on N+ at Metanet software.
www.metanetsoftware.com
swanofnever@gmail.com
Miguel Sternberg, owner of SpookySquidGames.com
www.spookysquidgames.com
neko@silencegreys.com
Darrell Flood, artist on Engine of War
www.darrellflood.com
dadiojagtooth@eircom.net
Craig D. Adams, artist/design on Fatal Inertia
www.superbrothers.ca
craig.superbrothers@gmail.com
Shawn Mcgrath
www.rsblsb.com
shawn.mcgrath@gmail.com
"It was a pleasure to work with Michael, he showed
excellent skills and knowledge."
Andrei Birukov - Licensing Agent
gameintermediary@gmail.com
Thank you for your time,
Michael Todd.
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