General information

Full name: Michael Thomas Todd
Nationality: Dual - Canadian/British
Marital Status: Single
Languages: English
Contact number: 1-416-894-6930
Email: michael@spyeart.com

Skill summary

- Skilled in creating, prototyping and documenting new types of gameplay.
- Level design for arcade and strategy games.
- Previous experience in puzzle design.
- Highly capable in Adobe Photoshop, Audacity, Dreamweaver, Flash, and Office.
- Image and Sound editing using industry standard tools.
- Documenting game design and game proposals. Updating game docs and bibles.
- Experienced in rapid prototyping.
- Experienced in designing around financial limits, and in the creative use of existing resources.

Relevent previous experience -

Games made since GDC 09:
2009 - Spirit Guide. A FPS game.
2009 - Garden. An interactive painting.
2009 - Librarians: Silence in the Library. A small defense RTT.
2009 - Yalfal's Adventures. A arcade game.

2009 - GDC.

2008 - Teaching summer camps at Labyrinth Gamer Cafe,
- 'Programming your own game!' - A 10 hour course on making your computer game.
- 'Game design theory' - A 10 hour course on game design.

2008 - Tactics Zen - A small RTT game, featuring complex emergent gameplay using interlocking units and unit abilities.

2008 - Electric Zen - A RTT (Real Time Tactics) game, featuring an abstract art style.

2008 - The Scourge - A shoot 'em up/horror game.

2008 - GDC

2007-08 - Engine of War - A top-down action/arcade game, featuring an electric circuit sim.

Worked as lead designer in a team of two, including myself and an artist. Also dealt with contracters in the form of Sound effects, Musicians, Lawyers, Marketers, etc.

Previous Indie projects of note:

2007 - Racing Gears - A small hover racing game prototype, for the PC.
Worked as lead designer in a team of two, including myself and an artist.

2007 - SSRTT (working name, stands for SideScrolling Real Time Tactics) - A sidescrolling RPG with a RTT battle system. Worked on this one solo, focusing on prototyping the unusual gameplay mix.

2006 - Zombie World - A FPS singleplayer game, for the PC.
Worked as lead designer in a team of three, including a level designer and a programmer.

2006 - Thief Multi - A FPS multiplayer game, for the PC.
Worked as lead designer in a team of three, including a level designer and a programmer.

2006 - Ground Control: Total War (working name) - A singleplayer RTT game with campaign map, for the PC.
Worked as lead designer in a team of two, including myself and an AI programmer.

2005 - MultiRTT - A multiplayer RTT skirmish game, for the PC.
Worked as lead designer in a team of two, including myself and a programmer.

2005 - Zombie Attack - A arcade style zombie defense game.
Worked solo, as programmer and designer.

Work history

2008 - Summer Courses Teacher at Labyrinth Gamer Cafe in Wolfville, Nova Scotia. Working alongside a certified international teacher, Mel Khang, I taught courses on game design theory.
2007 - Staff at All Saints' Church-Community Centre, working with the homeless.
2005 - Software tester at a local programming company, testing "family tree maker".

References:

Raigan Burns, game designer on N+ at Metanet software.
www.metanetsoftware.com
swanofnever@gmail.com

Miguel Sternberg, owner of SpookySquidGames.com
www.spookysquidgames.com
neko@silencegreys.com

Darrell Flood, artist on Engine of War
www.darrellflood.com
dadiojagtooth@eircom.net

Craig D. Adams, artist/design on Fatal Inertia
www.superbrothers.ca
craig.superbrothers@gmail.com

Shawn Mcgrath
www.rsblsb.com
shawn.mcgrath@gmail.com

"It was a pleasure to work with Michael, he showed excellent skills and knowledge."
Andrei Birukov - Licensing Agent
gameintermediary@gmail.com


Thank you for your time,
Michael Todd.
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