Hello, I'm Michael Todd, and I am a Toronto indie game developer.

I've worked on games both large and small, and have four years experience designing games.

I can be contacted at michael@spyeart.com

- Michael

 
Résumé -

   

My Résumé (PDF)
My Résumé (Text document)






  My Curriculum Vitae (Online)
My
Curriculum Vitae (Download)





Trailers and Youtube videos -

Engine of War trailer (YouTube)
Spirit Guide trailer (YouTube)
Interview at Toronto Game Jam (Aboot Play)


Games & Prototypes -

Engine of War - A 3D Shoot 'em up/Build-stuff game. Build over 8 months with a small team, this project was one of the most valuable to me, in terms of work experience. It is currently being published by Akella. Click for Youtube
     

Garden - An interactive painting, the game allows the player to slowly grow each part of it, until the screen is filled with colour.
It was featured on Indiegames.com.

   
The Scourge - A horror experience, this game experiements with interactive storytelling, placing the player in the game as both the protagonist and the storyteller. I worked with the talented Craig D. Adams and the ultra-cool Arthur Zaragoza on this project.


     
Spirit Guide - A small FPS game based on movement. Made at the Toronto Game Jam, I got to work along side (and learn from) lots of other great game designers. Youtube

   
Yalfal's Adventures - A basic action game, I made this in 4 days for my sister, as she found my other games too hard to play. I made it for her, but since then, her teacher has used it to teach math to the whole class.
   
Tactics Zen - A real time tactics game done in abstract, allowing me to use units such as blocks of spearmen vs. such units as heavy bombers and hover tanks.

   
Biplane's Command - A prototype of a Flying/RTS gameplay mix.

Check out the video.

Documents -

- Submarine - A concept document I made for an Adventure game.
- Room Wars- A concept document for a RTS/RPG game.
- Hacker - A concept document I made for a FPS using a circuit system.
- Abanchu-ru - A concept document I made for an Adventure game.

- Engine of War's unique features - This links to an article on my old site.
- Slippery slopes & mass appeal games - A paper on designing mass appeal games.


Press & Contests -

IndieGame Showcase - Engine of War won first place in this contest. I got to display it at the Austin GDC.

Acknex Users Magazine - I was interviewed about
Engine of War, for AUM74.

Indiegames.com - The Scourge was featured on the Indiegames Blog.

Indiegames.com - Garden was featured on the Indiegames Blog.

Torontoist - I am in this article about the TorontoGameJam.

Aboot Play - I speak in this video about the TorontoGameJam.

Indie Game Developer's Podcast - I was interviewed on IndieGamePod on the Engine of War beta. Listen to it here.

Review by Jim Mcginnly:
"Toronto genius Michael Todd, programmer of TOJam's The Scourge, recently won the IndieGame Developers Showcase thanks to his 1-man masterpiece Engine of War. He was up against some seriously good competition, and it was a public vote, so you know this game is good. Imagine an action game where you can completely rewire your ship. Now stop imagining because there's a demo. "

Other documents -

  My résumé letter (Online)
My résumé
letter (Download)