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To whom it may concern,
I have experience in designing puzzle games, racing
games, FPS games, RTS & RTT games, and have designed
several small action/arcade games.
I understand the concepts of content and gameplay,
realism and believability, humor and drama, narrative
and world, dynamic and linear gameplay, and most of
all, Fun.
I understand the need for writing skills and being
able to clearly translate an idea into a document, outlining
what is needed without overdoing it. I understand the
plotting of objectives, the flow of levels, the use
of characters, the feel of worlds and the need to be
very clear about gameplay.
I can sell my ideas, being familer with the concept
of an elevator presentation. I can debate and can describe
my ideas well, so that the listeners get caught up in
the story. I can speak clearly in front of a group,
and communitate my ideas effectively.
I think that one of my chief skills is the ability
to create unique designs and contribute to existing
ones. I know and understand many basic types of gameplay,
and I like using these to complement both new and existing
gameplay. I adapt quickly to change and can multi-task
well.
I have shipped a couple of PC games. The most successful
is called 'Engine of War'. During the production of
'Engine of War' I headed a small team, as its lead designer,
developed the original idea, created the game documents,
hired and worked with the team members. I have been
through all the stages from prototyping to debugging
and testing. I have worked with artists to guide the
art so that it does not negatively affect the gameplay,
while still listening to the artist's opinions and working
to allow the art to really shine. I work hard and realize
how important work ethic is. I can keep clear debug
lists, work lists, game documents, and generally manage
and sort a workload.
During the production of 'Engine of War' I learned
much about working with play testers, both online and
in person. I hold up well under stress, and know what
to cut from a game, and when. I became skilled in the
art of jury rigging, became close friends with the concept
of 'Crunch time' work, combined with caffine drinks,
and learned the hard way when getting sleep would increase
rather than decrease my amount & quality of work.
I have been designing board games since I was 10, and
switched over to computer games when I became hooked
on Civ2 at 12 years old and started making mods. I have
made mods and maps using starcraft, and Hammer, and
learned to use several Indie game design engines, including
Genesis, Torque, and Gamestudio. A6 Gamestudio Professional
from Conitec has been the main engine I focused on to
express my ideas and show my skills with, over the past
4 years. I have made several projects with it, including
dynamic pathfinding systems, AI for a FPS and AI for
a RTS, a multiplayer FPS, and a large real-time puzzle
game. My most recent project was a design based on combining
the gameplay of creative building and fast action. I
would have loved to use the gameplay in a larger type
of game, a FPS for example, but decided that the resources
at hand only warranted smaller action/arcade style of
game. I know my limits and how to work within limits
given to me.
In order to cover my living expenses, I have been working
part-time at a center which works with drug dealers,
addicts, the homeless and other people who live in the
city's downtown core. This high-risk job, because of
its danger pay, meant that I could be at my job two
days a week, allowing me to use the other five days
of the week for working on game design.
I am skilled with photoshop, Flash, MS word and Dreamweaver,
use firefox, and have used many smaller programs in
my work. I can learn how to use most programs very quickly
and am adept at teaching myself what I do not already
know.
I am a huge video game player, I am a skilled helicopter
pilot in all the BattleField series, spent months of
my life in counter-strike, and favor the terrains in
starcraft. I have played civ2, civ3, civ4, warcraft1/2/3
and starcraft, every AOE, CS & CS:S, HL 1&2,
many mods, and most of the Sim games (SimCity, SimAnt,
SimWorld, The Sims). I have played WoW for a few months,
but became bored with it, preferring singleplayer games
such as Mount&Blade, Gish and GTA. I love the quality
of multiplayer game play in Company of Heroes, and was
awestruck at the simple yet strong content of Portal.
I have a long background in D&D and many other paper
and pencil RPGs, as well as board games such as Civilization,
Diplomacy and Line in the Sand. There are many more
games that I have played, but I hope this shows that
I am an avid gamer.
I have not done much of C++, C, Java and PHP for a few
years now, and don't want to list them as skills on
my game design resume. However, I want to mention them,
in order to show that I am familer with programming,
and the various programs, tools and concepts used in
programming. I have also been using a C-script for the
past four years in my game designs, as seen in 'Engine
of War', 'The Scourge' and 'Garden'. Because of this,
I am experienced at AI and event scripting. I also have
experience in WDL, Flash, FBML and PHP programming.
I also have experience in WDL, Flash, FBML and PHP
programming.
I have skills in Judo, Jujitsu, Juggling, riding a
6-ft unicycle, juggling flaming torches, clowning, fencing
and electronics. I have travelled to Africa twice now,
the second time, alone.
I am an avid reader, and some of my favorites are Lord
of the Rings (and just about all Tolkien's work), Out
of the Silent Planet, Ringworld, the work of Terry Pratchett,
A Canticle for Leibowitz, Lloyd Alexander, War of the
Worlds (my all time favorite) and many old tales of
pirates and high adventure (Kidnapped, the Black Arrow).
And of course, I have read every single Calvin and Hobbes.
I am a huge fan of Jim Henson, have seen every star
trek TOS & TNG episode ever made. I can quote Star
Wars 4, 5 and 6 line by line, read many webcomics and
have a comic collection. I also love John Cleese and
the work of Monty Python.
When I was 13, I wanted to be a clown, and went traveling
with fairs, juggling and riding my unicycle. I was privileged
to learn from world-class performers, including Michael
Hirschbach of Cirque du Soleil, and Jeff Collins. This
means that I have experience working long hours, working
with a team, pitching in where needed to get the job
done, and have spent many hours dealing with people
in general.
I mention most of these things knowing that they have
little to do with working at a company. However, I wanted
to write this so that you could see some of my personality.
My Curriculum Vitae has none of this, and simply lists
my prior experience.
I enjoyed making small games, with a small team, they
allowed me to learn the art of game design, but now
I want to work with a full team, to build larger games.
I am driven, and full of energy. I have the skill,
depth and creativity to work as a game designer. I work
very hard. Now I want to move up, and join a team.
Thank you,
Michael Todd.

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