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Go Go Dream Samurai is my newest game. It's built on the concept of Silent Skies, a game I built for GAMMA IV in December of '09.

I've had a lot of fun exploring the gameplay, and the feeling of the game. It will be released when it's done.

Screenshots:



List of games:

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Minimum specs - Varied, but all games only run on Windows, or require Wine.
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5 stars: Perfect
4 stars: Personal favourite
3 stars: A good game
2 stars: Fun, worth playing
1 star: Worth trying
0 stars: Not complete, maybe one good feature
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Made in 1 million years.

Go Go Dream Samurai is my current in-progress project.

Screenshots:
 


   
   
 
Made in 74 days.

Broken Brothers Deluxe is a strategy game. Survive, unlock, conquer!

Meet Malakai. He is lost, wrecked in a lonesome world and seeking his brothers. Harvest hope, return Malakai's zeal for life, help him find his brothers, then deal with what they have become.

A real-time strategy game, with twisted angels, industrial spider queens, dog-fighting aircraft, interactive units, over 26 perks, and lots of giant spikes!

Trailer
Screenshot 1
Screenshot 2
Screenshot 3

Speedrun

Direct Download
 



   
   
 
Made in 6 days.

An interactive collage.

Slowly grow the collage of a garden from grey and drab to full of color. Sacrifice some flowers for the growing of others, increase your focus, and gather mana in this building/"experience" game. Best played with sound.

Gameplay video
Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 3 days.

A horror shooter, made at the Toronto Game Jam.

Survive until dawn against the deathly hordes of the Scourge. With the gameplay interlocked with the flow of the music, and art by S U P E R B R O T H E R S, the atmosphere is palpable.

Game art 1
Game art 2

Direct Download
 



   
   
 
Made in 3 days.

A Jetpacking FPS.

Glide around the underworld, doing quests for the characters you meet there. Find hope, dream of being alive, collect gems, and defeat the Fatman in an epic battle.

Inspired by Inago Rage.

Trailer
Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 8 days.

A game made in December of 2009, for the GAMMA IV contest. It was one of the winners, and was displayed at GDC 2010.

Four levels long, each level gives a different experience.

Sorry, but this game is not available for download.

Trailer
Screenshot 1
Screenshot 2
Screenshot 3
 


   
   
 
Made in 3 days.

A game made for NoMoreSweden 2010.

An aggressive tower defense?
Use your limited ammo to push your troops forward, to unlock new troops.

Screenshot 1
Direct Download
 


   
   
 
Made in 7 days.

A Real-Time Tactics game, one of my old experimentalgameplay.com games.

A fast paced tactics game, where you spawn from 12 unit types in order to hold a defensive line against the enemy. Interlocking gameplay, micromanagement, and many uses for each unit.

Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 15 hours.

A shooter made at No More Sweden '09.

Basic shooter gameplay combined with the fun of a "hard internet game" style. Fast shooter/dodging goodness.

Made at the No More Sweden party-game-jam, which I flew to Sweden for. A result of what happens when you have short deadlines, Cactus & Petri with no pants, Dan with no shirt, and Martin organizing pure awesome for days on end.

List of people who have beaten Second Shooter:
- Richard Thiessen

- John Teare
- Dadabhai Naoroji
- Bruno Wolff
- Joel Sterckx

Screenshot 1
Screenshot 2
Screenshot 3

Direct Download
 


   
   
 
Made in 6 days.

A techno-platformer.

A 2.5 platformer, with fast-paced techno music, in a weird world. Follow our lovable hunchback through a world of music, helecopters and nightmare.

With special thanks to, and permission from, the creator of Takishawa is dead
.

Trailer - Note: flashing Red/Blue seizure warning.
Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 10 days.

A 3D Economy-Building game.

As Bee Keeper to the gods, you must meet their demands in this abstract 3D building game. Gather pollen, build hives, beat the timer, and defend against the hell-crows of Sikander, the angry god of the underworld.

Trailer
Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 8 months.

A Shooter/Building game. The only not-free game on this site.

Build gadgets, using 60+ parts, and then fight zombies with your custom array of weapons, shields & sensors.

Mixing shooter gameplay, with an interesting upgrade system. Fight zombies, collect gold, then build the complex inner workings to your Engine of War.

Trailer
Screenshots page
Details, reviews, wallpapers
Direct Download of Demo
 


   
   
 
Made in 4 days.

A Arcade/Math game, made for my sister, who was having trouble with her times-tables.

Based on Platypus-style gameplay, fly along collecting stars, shooting spaceships and solving math problems to defeat the big bosses.

Screenshot 1
Screenshot 2
Screenshot 3
Direct Download
 


   
   
 
Made in 6 days.

A click-and-drag RTS.

Dig trenches and defense points into the very fabric of shakespeare, in order to help these librarians defend against the oncoming zombie horde. Inspired by QrP.

One of the very first games where I did all the art myself.

Screenshot 1
Screenshot 2
Splash Screen
Direct Download
 


   
   
 
Made in 7 days.

An attempt at a TBS game.

While this game has a strong movement system, and some nice interactions, it is unfinished. The lighting and level design are still placeholders and only three basic unit types exist.

Screenshot 1
Screenshot 2
Screenshot 3

Direct Download
 


   
   
 
Made in 3 days.

A diorama, not really a game, just a mock-up of an art style.

I decided at one point that I wanted to design an art style for a game (an RTT shogun-style game) before I dug into the code to build it. I made this, and learned a lot about how & when to design an art style.

Screenshot 1
Screenshot 2
Screenshot 3

Direct Download
 



 

 

 

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